Pulteney Review Week 8 Term 4 2019


Wellbeing

As we conclude the 2019 school year I wanted to take the opportunity on behalf of the wellbeing services team to thank the Pulteney students, families and staff for your support and involvement in contributing to our culture of wellbeing. Our team focus for 2020 is to explore how we can continue to provide evidence-based, timely and useful resources for our community.

2020 will also see some changes to the staff or the wellbeing services team as we farewell Lisa Thompson after two years of fantastic service. We thank Lisa for her professional, caring and student-centred focus and wish her all the best as she expands her own private business endeavours. Chris Clements will also be taking Term 1 parental leave. I know Chris has been looking forward to this and we look forward to welcoming him back in Term 2.

We wish all a lovely Christmas and start of 2020.

Steve McCulloch

Head of Student Wellbeing

Classification within the Media

There has long been debate as to whether or not violence depicted in the media is linked with aggressive behaviour in children. In fact, some of the earliest studies were conducted many decades ago. These studies originally focused on the link between films and aggression, but as other media platforms became mainstream the attention soon shifted to television, music, and most recently video games. 

Despite numerous studies and talented researchers investigating this topic, there remains inconclusive evidence as to whether there is a causal link between violence portrayed in video games and aggression. 

One of the difficulties for researchers in determining a causal effect resides in their ethical mandate to ‘cause no harm’ to their subjects. As a result, researchers are often required to develop roundabout ways to measure aggression effects. This gives rise to alternate explanations for the observed effect and hence the inconclusive evidence. 

Despite the inconclusive nature of research into violence in video games and aggression in children, we are fortunate in Australia to have an active Classification Board to assist parents with their decision making in purchasing appropriate video games. The Classification Board began classifying video games in 1994 and currently classifies games from G (general – mild impact) through to R18+ (Restricted – high impact) which is a legally restricted category.

To help understand what each of the classifications means, and to assist in making an informed purchase, I encourage you to visit the Australian Classification website in the link below. Through this website, you can type in any movie, TV series or video game to ascertain the degree to which it contains violence, coarse language, drug use, nudity, sex, and themes.   http://www.classification.gov.au

As an example, the following illustration depicts the classification for the highly popular video games Fortnite and Grand Theft Auto 5:

 

Chris Clements

School Psychologist

 

 

 

Ingenuity Expo
Ingenuity Expo

The Ingenuity Expo is an exhibition of Science, Technology, Engineering and Mathematics (STEM) projects completed by graduate students from the University of Adelaide. Held in the Adelaide Convention Centre on Thursday the 31st of October, the Year 11 Specialist Mathematics, Physics and the 10A Mathematics students of Pulteney Grammar attended the event. The Ingenuity Expo provides an opportunity for students to gain an insight into the wide-ranging fields that are underpinned by STEM subjects. Pulteney Grammar student, Tyson Nguyen, was fortunate enough to win a voucher for voting in the best exhibit award and as a school, Pulteney Grammar has been selected to work with members of the Computer Science Research Group from the University of Adelaide in Digital Technologies with a focus on virtual reality. This workshop will take place in Term 1 2020.

Some of the feedback from students attending the expo are below:

After an introductory speech, where two students explained examples of projects they have completed, we were set loose into the main hall, where many, many different stalls were set up with a large variety of projects. The first stall my peers and I went was that of a mechanical engineering student who had been testing a new form of jet propulsion called a ‘Rotating detonation engine’. The concept of this engine was to induce a constant supersonic combustion within the engine, greatly increase efficiency at supersonic speeds. We also saw displays relating to biology, chemistry, maths and IT such as VR simulations. Pulteney Old Scholars Dennis Liu, Josh Johnston, Tristram Fyfe, Srinivas Sakibanda and Jakob Valk also made an appearance, showing off their end of year projects as they approach their graduation from university. Overall, the event was extremely enjoyable and eye-opening to the range of different projects that were related to STEM that could be undertaken after graduating from Pulteney. All the students who went highly recommend students take this opportunity.

Aiden Rowett

I arrived with, I must admit a certain amount of overwhelmed aw. I always love this convention, and I always know entering that there is no way, none at all, that I will have time to visit every single project. However I did not let this dampen my spirits and I proceeded to take a standard circuit of the centre, circuit is the wrong word, I wandered, going over to whatever seemed the most interesting that I could see.

First, I ended up at an architecture project, where I had a conversation about how much sway an architect actually has over the construction process and then used a VR headset where I explored a 3D representation of a theatre being designed. Then, I saw a project that had clearly done everything to be eye catching, it’s creator was wearing a vibrant green bowtie and standing proudly in front of a metal canister and some hydroponically grown plants, my curiosity was instantly spiked. After talking for a while about his project, I think I began to understand the essence of his project. He had harvested wild sower sobs and broken them down into their chemical components using the aforementioned canister, this being a stand in for growing them with harvested water, as they require little else (I’m a assuming they could be supplied with nurturance by other means, possibly human waste). After that, He used the chemicals to create a rich soup in which other plants could be cultivated, this then led to a cycle of growing, harvesting, using and re-planting. Creating an almost enterally closed system for the production of plants in hostile environments. His project was also produced with a negative carbon footprint, something very much worth noting. I voted for his project as the most interesting on that day. One of the later ones I looked at was a means of decomposing material in an artificial chemical stomach and syphoning of the gas from decomp to use as fuel. That would have to be my second choice if I had the opportunity to input another into the competition. After inputting my vote I constructed a makeshift prosthetic leg, It was largely ineffective but they people running the stall where kind enough to still consider it a contribution. I entered VR once more this time in a painting program, I think it served no purpose beyond expression, but it was still very entertaining.

I met one more project of note regarding the dumping of dies into natural rivers after manufacture, or more, reducing the harm there by. It’s very complex but I think it boils down to this, after a two week assembly process, a small tile is produced with a miniscule amount of gold made into it, this gold interacts with photons on the level at which it can break up the dies chemical composition, after a while, the die’s concentration is so minimal that the dumping of it into a natural river, while still not good, will do minimal harm.

And that was largely my day, I was saddened to have to leave, knowing it would be another full year before I would have the chance to go again, but I remain hopeful and look forward to it.

Aleric Knight-Westphallan

First LEGO League National Championships – Melbourne, 2019

On 24 November the Pulteney Pro Programmers travelled to Melbourne to compete in the First LEGO League Robotics National Championships at Swinburne University. Team members included Charles Delin, Thomas Mitchell, Connor Dennis, Owen White, Mark Xu, Imogen Thompson, Emma Totman, Joshua Holmes and Lincoln Davey. The competition involved three core components: the project, robot design and performance and core values.

For the project challenge, students presented their relaxation pod for city workers that also doubled as a homeless shelter. They worked with Josephine Evans, an architect from JPE Design Studio, on their concept and had the opportunity to present it to the Adelaide City Council. Students received lots of positive feedback from the national judges as to the potential for their solution to impact positively on a city landscape.

The robot design and performance challenge is always a highlight of the competition. Students presented their engineering solutions to the judges explaining their choices in detailed technical language. Students were also assessed throughout the day on their teamwork as they worked to perfect their robot runs on the game board. On run two they scored their highest point score of 230 points for the entire season.

A core values interview helped judges determine if the team can work as a cohesive unit. This was arguably one of our most impressive performances. Our team was made up of students aged between 10 and 14 and the fact that they worked so well together was a credit to all of them.

All students are to be congratulated on their performance over the entire season. They have represented the school admirably and have learned so much along the way. While we didn’t win a prize at nationals, Mr Ranieri and I were so very proud of their efforts and how they conducted themselves. Thanks must go to all the parents who came along to Melbourne to support us and help with team logistics. We are already planning our next campaign for the 2020 FLL season.

Georgie Buenfeld and Tom Ranieri

Team Facilitators

Campion Book Order

In preparation for your child’s 2020 school year you will need to, once again, purchase books through Campion.

To order books through Campion online go to  www.campion.com.au .

  • Click on ‘Create Account’ then
  • Click on ‘South Australia’
  • Find Pulteney Grammar School and click
  • Place in the school Resource List Code: WE35
  • Choose - Year level (2020 Resource List).

 

At this point you will see the subjects and books that are recommended for purchase.

Book orders are due by Friday 6 December.

Innovate Imagine Invent

The year 7 Pulteney students engaged in a two- day workshop where they identified and solved a problem in their community. Students were required to methodically analyse the problem and think creatively to design a solution. Students prototyped their solution and pitched their idea to their peers, the prefects of 2020 and members of the leadership team. This workshop provided a structured but creative introduction to innovation and entrepreneurship. It was wonderful to see students proposing new designs for a tuck shop, suggesting creative ways to utilise the school’s outdoor kitchen and even proposing new ways to approach the school timetable.

Georgie Buenfeld and Emma Galdes

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